illini swap

The University of Illinois digital thrift store

COMPANY

DFA

ROLE

UX/UI Designer

timeline

Aug 2024 - May 2025

Illini swap

The University of Illinois digital thrift store

COMPANY

DFA

ROLE

UX/UI Designer

timeline

Aug 2024 - May 2025

Weather app image
Weather app image
Weather app image
Weather app image
Weather app image
Weather app image
PROBLEM

Universities generate excessive waste and student belongings contribute significantly

Universities generate excessive waste and student belongings contribute significantly

Universities generate excessive waste and student belongings contribute significantly

Universities are massive sites of consumption and waste production. An estimated 200 million tons of waste is generated by college students alone in one year. Illini Swap seeks to promote sustainable behavior among UIUC students by designing an app that allows students to easily resell and purchase items from one another, fostering a habit of reusing and reducing waste.

Where does this waste come from?

A large portion of this waste results from students frequently discarding items, such as furniture, clothing, and electronics, at the end of semesters or when moving out

  • Current options for reselling or reusing items on campus are fragmented and inconvenient, often relying on social media or word-of-mouth exchanges

  • The lack of a centralized, accessible platform discourages sustainable practices and leads to unnecessary waste generation

  • Students lack incentives or guidance to adopt environmentally sustainable behaviors

How might we promote sustainable behaviors among UIUC students by developing a student-oriented platform that makes sustainability engaging, while also incentivizing and guiding behavioral change.

Solution

Buy second-hand on campus

Buy second-hand on campus

Buy second-hand on campus

Onboarding & Login

Quick and easy onboarding to allow users to personalize their feed based on their interests and lets us know what students want to buy/sell.

Feed & Listings

The homepage displays the items students are selling on campus and an environmental fact of the day to educate and spread awareness. The listings have a gallery, description, and seller profile along with reviews.

Send Offer

Sending an offer enables the option to choose a meeting place and time. With students located on campus, transactions are simple with no need for shipping.

Messages (Buyer)

Buyers can view and manage the offers they sent in the Send Offers category. The Chat interface allows buyers to ask any questions to the seller and nudge them if they get no response.

Messages (Seller)

Seller can view and manage the offers they receive in the Received Offers category. The chat interface allows sellers to address any questions/concerns and work out logistics with the buyer.

Profile & Orders

Users profiles display the positive impact of their sustainable habits and allows them to customize bio/interests. The orders page organizes purchases and sales in categories — Pending, Confirmed, Completed, and Past Orders.

Confirmation

Order Confirmation conveniently displays all necessary details — location, date, time, order number, order date, and order total. It allows for timely meet-ups that are easy to manage.

RESEARCh

Our Methods

Our Methods

Our Methods

User Mapping

Design Goals

User Flows — Seller, Buyer

Research Data & How Might We Statements

DESIGN

From ideas to prototypes

From ideas to prototypes

From ideas to prototypes

  • 8 interviews with CarMax associates

  • Competitive analysis

  • Behavioral data on carmax.com using FullStory

  • 10 customer interviews

  • 50 user tests with prototypes using UserTesting

  • Several surveys using Ethnio

Wireframes

Prototyping

This process of going from wireframes to prototypes had many steps in between. As a team, we individually created our wireframes according to the research data and then made mood boards to determine the design and aesthetics of the app. Most of our work was done in Figma which allowed us to collaborate our ideas and allocate the tasks.

EVALUATE

How'd we do

How'd we do

How'd we do

We asked a lot and learned a lot

After creating a working prototype, we wanted to gather feedback on the experience with using the app so we conducted user interviews after letting them click through our prototype.

Reflect

What did I learn

What did I learn

What did I learn

  • The benefits of empathizing with the team as a leader and understanding each members strengths and weaknesses

  • The value of iterative user testing in refining app functionality and user interface

  • The critical role of trust and safety features in peer-to-peer platforms, especially for campus-based transactions

  • The significance of intuitive navigation and clear workflows in app design, particularly for buying and selling

  • The impact of visual design elements, including color palette and aesthetics, on user engagement and app appeal

  • The importance of addressing specific pain points, such as end-of-year item disposal, in the app's functionality

  • The need to balance environmental goals with user-friendly features to encourage sustainable behaviors

next steps

What’s next

What’s next

What’s next

Using the feedback we got from user testing, we refined and finalized the prototype. We then reached and formed a collaboration with Founders UIUC for the development of the app. Currently, we meet with the Founders team on a weekly basis working towards launching the app.

Thanks for reading